Basemap from Simulation

We extract a basemap from recent work and render it copying source from an earlier version. script github

scene.background = new THREE.Color('white') let loader = new THREE.TextureLoader() loader.load('./basemap.svg', texture => { let material = new THREE.MeshBasicMaterial({ map: texture, side: THREE.DoubleSide }) let geometry = new THREE.PlaneGeometry( texture.image.width / 100, texture.image.height / 100) let basemap = new THREE.Mesh(geometry, material) scene.add(basemap) })

http://three.ward.asia.wiki.org/assets/pages/snippet-template/basic.html?basemap-from-simulation HEIGHT 400